Blog

27
Oct

Happy Halloween!

Trick or treat! It might surprise you (or not), but Total Mayhem Games looooves Halloween. As you might expect, our love for horror, darkness, and mystery is one of the reasons We Were Here is like it is today. The difference is: we don’t need this one particular day of the year to scare the...
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14
Sep

Does It Make Any Cents?

‘Hey! We want We Were Here Too! We don’t want to talk about money!’ Well, we don’t either. But we have to. And since we are trying to take you with us through the process of making a new game, this subject can’t be ignored. We won’t make it too serious though, we promise. Now...
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10
Sep

We Were Here Too Newsflash #3

One of the things we think about a lot during the development process of We Were Here Too is how we can best engage with our audience. Our first game We Were Here was – and still is – played by people from all around the world, who not necessarily have English as their mother...
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01
Sep

We Were Here Too Newsflash #2

Hi everyone! We have an update regarding the release date. As many of you know we had set the planned release date for We Were Here Too this summer. With the end of summer drawing near we have decided to delay our planned release for We Were Here Too and its’ first chapter. We are...
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28
Aug

Total Mayhem Blog #3

Let’s talk about you and me. No… sorry, just kidding. I will just talk about art. Don’t worry.  As I told you before, our team used to consist of 15 students who all came from different studies. Our minor as a whole consisted of 45 students, and nearly half of those students were part of...
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10
Aug

Total Mayhem Blog #2

This week we’re celebrating the 23rd birthday of our ‘Sound Guy’ Leon van der Stel. We thought this was the perfect opportunity to bring up the subject we haven’t discussed too much of yet: the music and sound design of ‘We Were Here’ and ‘We Were Here Too’! For us, the music of the game...
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