New We Were Here Merch store AND 10% off!

Here it is, our brand new We Were Here Merch store is now officially open!


NOVEMBER 17, 2020 | IN NEWS | BY SORAYA

Here it is, our brand new We Were Here Merch store is now officially open!

After numerous questions about and requests for new merch, it is finally here; our new merch store! This time we’re doing things a bit differently… We now have 3(!) different labels with each their own designs!

Have you always wanted to sport Total Mayhem Games or We Were Here merchandise and are you a big fan of the clean and the simple? Then TMG ESSENTIALS is what you have been looking for. These designs will forever be available in our store and are for the true logo loving supporter. We are extra proud of the unique and high quality of the We Were Here line. The logo is embroidered onto the products. Support your favourite indie game studio, yes that is us.

We at Total Mayhem Games design games with the players, communication and friendship in mind. Over the years we have heard numerous stories about how our games created, but also temporarily ruined, friendships. The TMG FOR FRIENDS line celebrates all those precious moments. Extra fun is our Best/Worst Friend design with which you can show your role during the playthrough. The unique feature of the TMG FOR FRIENDS line is that despite the concept staying the same, the colours and designs will be refreshed and renewed.

Every once in a while we at Total Mayhem Games like to do things differently, shake things up a little, do something out of the ordinary. The TMG LIMITED line shows what happens when our designers go total mayhem and create whatever they feel like. From Death Metal to Kawaii, from Punk to College, no genre is off limits.  As the name suggests, TMG LIMITED can only be purchased a limited period. After that period the designs are gone for good!
Or are they…?

We’d love to welcome you all and in order to celebrate the opening of our new merch store, you can use code LAUNCH2020 to get 10% off on your total purchase!


Hé PlayStation 4 fans, we’ve got a surprise for you

Hé PlayStation 4 fans, we’ve got a surprise for you


SEPTEMBER 29, 2020 | IN NEWS | BY SORAYA

The We Were Here Series is coming to PlayStation!

You might have already seen it on our social media because we’ve been hinting the famous PlayStation signs; X△▢O. Obviously this all has to do with our latest announcement; the We Were Here series is coming to PlayStation 4 soon! No dates yet, but we’ll let you know as soon as we have something firmed up. Follow our social media for the latest news and We Were Here developments! And don’t forget: keep your eyes open, because we will probably have more hidden messages in the coming months…


We Were Here Together out now on Xbox One!

We Were Here Together out now on Xbox One!


We Were Here Together releases today on Xbox One!

You can get it right now.

This release means the whole We Were Here series to date is available on the Xbox – it’s still so cool for us to see our puzzle game concept go from one title on PC all the way to a three part series on PCs and console, with more exciting things to come as well!

We’ll leave you with this awesome fan art by Blue. Very appropriate for a release celebration 😉

Cheers from us at Total Mayhem Games!


Come watch our producer Geoff!

Come watch our producer Geoff!


May 28, 2020 | IN ABOUTDEVELOPMENTINTERVIEWNEWS | BY TOTAL MAYHEM GAMES

Geoff was already featured in an interesting blog post on Agora.io last week, which we’d recommend taking a look at if you’re interested in games dev. This week you can get more insights into the We Were Here series and more as Geoff will be taking part in an Airmeet event organized by Agora.io, happening today! What can you expect exactly? We’re glad you asked!

Two industry leaders in social gaming, Geoff van den Ouden, Producer of Total Mayhem Games, and Selcuk Atli, CEO of Bunch, will share their insights on how to make games more engaging through social connection, and why you should ditch Discord and add live voice and video directly inside your game

There will also be a Q/A session and a social networking time towards the end, as well as some tips and tricks to increase a game’s user base and session times!
If that sounds good to you, check out the event here!


Be Together on Xbox One!

Be Together on Xbox One!

The Xbox One release of We Were Here Together is releasing June 5!


That’s right, We Were Here Together is set to release June 5 on Xbox One!

Let your console owning friends and family know 😉

This is great news for all the new console fans who experienced the We Were Here series for the first time when we released the earlier games on Xbox One last year. We can’t wait to see what they think!

To celebrate this great news, we also have a 25% sale for everyone on PC too!

A screenshot of a sinister scene by Scorpiorange!

Hugs from us at Total Mayhem Games!


Find a Valentine's Day puzzle partner!

Find a Valentine's Day puzzle partner!

Fill out the form and make yourself a match!


FEBRUARY 12, 2020 | IN EVENTSNEWSWE WERE HERE TOGETHER | BY TOTAL MAYHEM GAMES

This Friday is Valentine’s Day! For this special occasion, we want to match you with someone!

Whether you are looking for a special someone, a new friend, or just a nice co-op partner, we will try to find you the perfect match. There’s no better way to get to know someone than trying to solve puzzles together, after all!

We are even giving away a few Steam keys for We Were Here Too and We Were Here Together in a raffle, so you might get lucky!

Click to fill out the form!

The form is closed, thanks to everyone who filled it in!


A New Year's survey!

A New Year's survey!


Happy New Year!

The Christmas lights have been put away, and the Base Camp returns to the usual cosy quietness. Our special Christmas puzzle is finished – we hope you all enjoyed it, and the fireworks that were your reward for solving it!

 

Here they are, in case you missed it 😉

We have some exciting plans in the pipeline for the new year – nothing to announce just yet, but watch this space!

We want you…r opinion!

For those of you with strong opinions, we’re running a survey covering topics like what you enjoy most about the We Were Here series, what kind of projects you’d like us to work on next if you were queen/king for a day, and more. After filling it out, you’ll be entered into a raffle with a chance to win some We Were Here merch!

Take the survey!

The survey is closed, thanks to everyone who filled it in!

Total Mayhem Games wish you all the best in the new year!


Indie of the Year - Editors Choice Best Co-op 2019

Indie of the Year

Editors Choice Best Co-op 2019


We were already honored to be part of the 2019 Indie of the Year Awards Top 100,
but is absolutely amazing we won the Editors Choice Best Co-op (online or local) 2019 Award!

We want to thank IndieDB for the opportunity and of course all our fans for voting for our game!

See the complete list with all the winners HERE!


Christmas is coming…

Christmas is coming…

Time to be here together


Light up the Holiday

The holidays are almost here and we have a number of special Christmas surprises for you explorers. As befits the holiday season, your Base Camp has been decorated and a new puzzle has appeared… somewhere. Let’s see if you and a friend can figure out where it is, and how to solve it. If you succeed, the festivities can begin!

A year of Total Mayhem

This past year was quite an adventure for us at the studio, full of intriguing puzzles and great highlights! One of the most memorable moments for us was the release of We Were Here Together – it was humbling to see our game in the top steam sellers for October 2019. To date we’ve almost sold 100,000 copies of We Were Here Together. Thank you all for your support!

To get a peek at how the year was for us developers, take a look at our series of Developer Diaries series:

Three episodes are live already, and the fourth and final installment will be live on December 30th!

Another cherished moment was the release of We Were Here and We Were Here Too on Xbox One. The inclusion of We Were Here in the ‘Games for Gold’ helped introduce a lot of new players to the series. We can’t wait to release We Were Here Together on Xbox One as well in 2020!

We’ve also been nominated as one of the top 100 games in the Adventure category on IndieDB. With less than two days of voting left, your support would be greatly appreciated!

We also would like to take the time to thank the community for another awesome year, our partners for their great support and we want to wish you all happy Holidays and hopefully a new year with even more awesomeness for you all.

 

Christmas Changelog

New Features:

  • Added a christmas themed puzzle to the basecamp.
  • Revamp of the default controls. Player who have played before will keep their settings.
  • Skipping a cutscene is now done by a HOLD action.

Resolved Voice Issues:

  • The incoming voice volume is no longer bound to master volume. This should fix some volume issues with the voice chat.
  • Added experimental audio settings – marked in yellow – to test out. We would love to hear any feedback regarding the functionality of these settings. (The ‘Microphone level’ slider is set to your system level by default. Adjustments are directly applied to your system microphone level)

Resolved Issues:

  • Intro animation Wall is now synced properly.
  • Mirror Room paintings should no longer fully rotate when clicked once.
  • Players should no longer be able to jump in or out of a rotating door in the cave while it is rotating to prevent softlocking.
  • Added proper controller button images to the menu.
  • Fixed several desync issues in the mirror room.
  • The purple orb pistons should now be retract on both sides in the mirror room.
  • Optimized a ton of meshes throughout the game increasing performance.
  • Selected button behaviour in the menus should now be more intuitive and consistent.
  • Fixed several audio effects.
  • Fixed some edge cases around inviting and leaving a session just before starting.
  • Gamepad horizontal/vertical look speed should feel more consistent now.
  • Changed some visual UI elements throughout the game.
  • Fixed several seams in meshes throughout the game.
  • Fixed an issue where spamming the ‘switch side’ button in the lobby would cause a desync.
  • Added some additional sound effects throughout the game.
  • Fixed an issue where players would end up in a softlock if their partner disconnected when inspecting a world element.
  • In-game menu should now work properly with a D-pad.

Known Issues we (still) intend to fix:

  • Looking for a substitute for performance-heavy fog.
  • Desync of player position in rotatable doors.
  • Credits will be made legible.
  • Textures that might be incorrect.
  • Visual inconsistencies in the throne room.
  • Falling through the world in some specific edge cases.
  • Several game freezes.

New features we are looking into:

  • Color blind support.
  • Additional voice chat options.
  • Collectables.
  • Additional checkpoints for Chapter 7.


We Were Here Together Official Soundtrack now available online!

We Were Here Together Official Soundtrack

now available online!


NOVEMBER 12, 2019 | IN NEWSRELEASEWE WERE HERE TOGETHER | BY TOTAL MAYHEM GAMES

Do you want to listen to the chilling winds of Misty Valley, the haunting sounds of Castle Rock and the calm notes from the Base Camp without your co-op partner shouting for help all the time? We can imagine!

Great news! We just released the 🎵 We Were Here Together official soundtrack! 🎶

You can get it on iTunes…

Or stream it on Spotify!

Our lovely composer Leon van der Stel has also shared some details about the making of the music. How did the main theme came to be? You can read all about it HERE.