We Were Here Together

Game update – 1.3.1.


Good news everybody!

Earlier this week we released a hotfix which should resolve the issues with microphone volume dropping,
and now we’ve just released a larger update with even more in it.

 

Complete list of changes and future plans

Fixes included in this patch

  • Issues related to microphone levels have been resolved.
  • Added cross region friend invites.
  • Added a toggle in the gameplay settings that will make sure you connect to the region with the lowest ping. (Auto select region).
  • Added controller navigation support to the banners in the main menu.
  • Added translations for the keybinding panel.
  • Added the ability to select a different region when the connection in the title screen fails.
  • Added the ability to see what chapter is selected before joining a game.
  • Fixed some UI navigation issues.
  • Fixed an instance where the lobby background and chapter name would not be updated correctly.
  • The correct background is now shown for chapter 6 in the lobby.
  • You no longer receive a “Connection Established” popup when switching regions.
  • Fixed some minor visual errors in the game hud.
  • Fixed several instances of inventory items showing up through cutscenes.
  • Fixed an instance where the candle would not be visible.
  • Fixed a visual glitch where the candle would be visible for a single frame when scrolling through the inventory.
  • Fixed an instance where players would clip through the ceiling in forced crouch areas when opening the menu.
  • Subtitles in the basecamp should be more consistent now.
  • Snow and Cloud particles should no longer be visible when inside the basecamp.
  • You can no longer get stuck behind the outside door in the basecamp.
  • Fixed an issue where you could solve the clock puzzle with only one correct dial.
  • The board of the alchemy puzzle is now properly interactable.
  • Fixed a missing door after passing through the royal passage.
  • Removed a button click sound effect during the intro cutscene of the throne room.
  • The jester’s face now disappears in the game-over screen.
  • Keybindings for the decision moment are now correctly bound to the correct keys.
  • Reworked a lot of the rotating statue puzzle in the throne room to resolve de-sync issues. (let us know if this has truly fixed the issue).
  • Improved performance in the throne room.
  • All steam achievements are now hidden to avoid spoilers.
  • Added some Halloween decorations to the basecamp.

What we are working on

  • Proper implementation for microphone auto leveling.
  • Revamp of the control schemes.
  • Ability to select a checkpoint for all puzzles in the Overgrown chapter.
  • Collectibles that can be found throughout the game.
  • Audio leveling throughout the game.
  • Resolve performance drop caused by the volumetric fog.
  • An issue when 2 players try to join the same game at the same time.
  • Investigating an issue in the mirror room where the rotatable titles spin 360 degrees instead of 90 degrees.
  • Investigating an issue in the bridge puzzle where the clamps don’t always update correctly.
  • Investigating an issue where push to talk events are not sent to the other player, resulting in the voice chat not working at all.
  • General bug fixes for puzzles.
  • Loading speed optimizations.
  • General performance optimizations.

As always, let us know if these fixes work for you, and keep on posting reports of any new issues you encounter via Discord or the feedback subforum.
All feedback is much appreciated!