We Were Here Together out now on Xbox One!

We Were Here Together out now on Xbox One!


We Were Here Together releases today on Xbox One!

You can get it right now.

This release means the whole We Were Here series to date is available on the Xbox – it’s still so cool for us to see our puzzle game concept go from one title on PC all the way to a three part series on PCs and console, with more exciting things to come as well!

We’ll leave you with this awesome fan art by Blue. Very appropriate for a release celebration 😉

Cheers from us at Total Mayhem Games!


Environments in We Were Here Together

Environments in

We Were Here Together


Including some new teaser screenshots!

We Were Here Together will bring players to an entirely new part of the Castle – while so far everything has been the classic medieval corridors, lots of dark stone, impressive staircases and balconies, mixed with heavy wood and metal, the new game offers a new take on the series’ showpiece, inside and out.

Castle Rock did not in fact emerge fully formed from the snow and ice of Antarctica – it was built by someone. Of course if you want to learn more about who and why, you’ll have to play the game! You will spend quite some time outside the castle, clambering around scaffolding, traversing snowy paths, and creeping along frozen ledges. While previous explorers found themselves effectively invited inside Castle Rock, making an entrance this time may prove more challenging.

These new environments aren’t just for sightseeing. Longer sight lines opens up more puzzle possibilities, and this makes cooperation important even when you and your partner are together and can both visit the same areas. You can’t be and see everywhere at once, so better split up and make use of those walkie-talkies! Larger environments also means more space to scour for clues, and more places which could hide secrets…

There is also a new part of the castle interior. While everything players have seen in We Were Here games so far is cold and silent, the greenhouses still have life within! With an abundance of glass windows and high ceilings, you might think that they would be less oppressive than the rest of the castle… but there’s something in the air, even here. A stifling corruption that makes you wonder – are the plants only living things in here with you?

The greenhouses are part of a monastery section of the castle, and we know what monks are famous for brewing! The systems to maintain the plants found inside the greenhouse are not simple, and you can bet that puzzles await! Returning players will find the green hues of this new location quite a change from their previous visits to Castle Rock, where stone, statues and metal were often the order of the day.
However, caution is advised. Even the plants here have been influenced by the dark aura of the castle, resulting in some monstrous things. In the screenshot below, we have more of a venus mantrap than a flytrap!

We’ll end on a more pleasant note – the expedition base camp where you start the game. This comfortable cabin provides a gentle introduction to the game, though the puzzles here aren’t anything to scoff at. It provides a base for the player characters and gives players more background about who they are and what they’re doing. You can also discern other information… given those dishes in the sink, either someone has skipped their turn at washing up, or the explorers as a whole aren’t big tidiness fanatics!

The base camp also serves as a contrast to later parts of the game. Players will pass from the warm wood tones of the base camp into the icy blues of the Antarctic exteriors. And then? Into the castle itself, and who knows what awaits you there…

We Were Here Together can be wishlisted on Steam now, and will be released on October 10th!


Walkie-Talk - The Base Camp

Walkie-Talk

The Base Camp


Behind the Scenes

Welcome to another edition of Walkie-Talk! In a previous post we showed you an image of the inside of Scott’s hut in Antarctica which we used for inspiration. What about the outside of the base camp though?

Here’s an example of what we were thinking of as a base for the exterior look. A pretty classic log cabin, with some useful odds and ends scattered around outside. However, a building like this alone would be a little dull, and we wanted to spice things up a little with some light steampunk elements.

An early version of the base camp viewed in Unity.

And what says steampunk more than pipes? Along with nice chunky windows, the satellite dish antennas, and fuel tanks, our base camp is recognizable while still having a personality of its own. Remember, this isn’t all just eye-candy – you and your partner have puzzles to solve at the base camp.

The base camp area as it looks today!

Here’s the final product! Adding colour makes a big difference, and you can see we removed some of the pipes and tanks from the base camp itself and moved them to a new section, seen in the foreground here. That’s all for now!


Happy Halloween!

Happy Halloween!


Trick or treat! It might surprise you (or not), but Total Mayhem Games looooves Halloween. As you might expect, our love for horror, darkness, and mystery is one of the reasons We Were Here is like it is today. The difference is: we don’t need this one particular day of the year to scare the hell out of you guys. 😉

But since it’s almost Halloween, we can’t resist adding a little extra something to the We Were Here universe. With the musical soundtracks released a few days ago, we were thinking of something else to really bring your favorite co-op puzzle game to life…

That’s why we made you an awesome cutout explorer mask and walkie-talkie, so if you were low on Halloween costume ideas, we got you on this one!

 

But, like we said before, our love for horror and thrills doesn’t stop at a little Halloween present. We are working day and night to make We Were Here Too even more mind-blowing than We Were Here. And we promise you, the scariest part is yet to come… ?

Oh, and don’t forget to send us your best Halloween pictures. We’d love to have you try and scare us, for a change!


Total Mayhem Blog #3

Total Mayhem Blog #3


Let’s talk about you and me. No… sorry, just kidding. I will just talk about art. Don’t worry.  As I told you before, our team used to consist of 15 students who all came from different studies. Our minor as a whole consisted of 45 students, and nearly half of those students were part of the Willem de Kooning Academy: an Art Academy located in the city centre of Rotterdam. It’s not unusual that the love for art was floating in the air during the minor.

Total Mayham Games (yes, you read that right… our original name was a pun) had the honor to have 4 artists in the team. The artists worked very well together and made sure the game had a very consistent and unique atmosphere. Even though the artists all had very different styles, they managed to make the player feel he or she went through one experience. In the gallery below I’ll show you some of the (concept) art of We Were Here.