We Were Here Too is out now on Xbox One!

We Were Here Too is out now on Xbox One!

And We Were Here Together is only 8 days away…


Play We Were Here Too on Xbox One!

That’s right, We Were Here Too is playable on console for the first time! For those who have been living under a rock (the Jester?) we released We Were Here on Xbox in September. It was featured as part of Xbox Games Live Gold, and is still free to play for Gold members until October 15th.

Of course, we’re also getting closer to the arrival of the third game – We Were Here Together. You’ll be able to experience new areas of Castle Rock, such as this lively location…

T-minus 8 days – wishlist now!


We Were Here out now on Xbox One!

We Were Here out now on Xbox One!


Xbox Live Gold members play for free… and the second entry in the series will hit Xbox One on October 2!

We Were Here is out now on Xbox One, and is free for Xbox Live Gold members until October 15th – time to start looking for the ‘golden’ puzzle solving partner to join you! It is the first of the We Were Here series to arrive on Xbox One, with the sequel We Were Here Too scheduled for release just a few weeks later on October 2nd. You can pre-order We Were Here Too now for a 10% discount!

Download the Press Kit here.

Watch the trailer:

These cooperative first person puzzle games challenge you and a partner to solve puzzles inside a sinister Antarctic castle as you try to find a way to escape. The two of you are split up in different areas of the citadel, and must use your walkie-talkies to communicate what you can see and work out solutions together.

Project Lead Lucia de Visser said: “We’re hugely grateful to Microsoft for their trust and support in bringing We Were Here to Xbox One. Seeing our games appear on Xbox has been a goal for our team for a long time, and it’s wonderful to see it happening. We can’t wait to find out what new players will think of their first visit to Castle Rock.”

The We Were Here series has been a great success on PC with more than 1.5 million We Were Here downloads and almost 500,000 copies of We Were Here Too sold on PC, and more is to come! The eagerly awaited third entry – We Were Here Together – is slated for release on PC October 10.


We Were Here Too coming to Xbox One on October 2nd!

We Were Here Too coming to Xbox One on October 2nd!


The original We Were Here launched on Xbox One today,
and is free for Xbox Live Gold members.

That’s right, We Were Here Too will be released on Xbox One this coming October 2nd,
which is great news for hungry puzzle fans on console! You can pre-order already for a discount.

For PC gamers, the third game We Were Here Together is drawing ever closer to a Steam release…
we’ll be revealing more teasers so keep your eyes open!


Return to the Antarctic this October 10th!

Return to the Antarctic this October 10th!


We Were Here Together has an official release date: October 10!

The latest entry in the We Were Here series will feature new puzzles, more hours of gameplay, and much more. Here are three notable new features, in picture form!

Explore… outside of Castle Rock for the first time!

Explore… all new areas of Castle Rock!

Explore… and discover equipment in addition to the walkie-talkie!

We’ll be releasing more teasers as we get closer to release, so watch this space

The We Were Here series on Xbox One

For those of you with consoles, or console owning friends, we’re happy to announce that the We Were Here series is coming to Xbox One! More specifically:

  • We Were Here will be released on September 16th, and will be free to Xbox Live Gold members until October 15th.
  • We Were Here Too will be released not much later…
  • And We Were Here Together? Let’s first get it on PC! 😉

For all the latest info on the We Were Here series, you should join our Discord channel (also great for matchmaking!), follow the news on our Twitter or learn more about our team on Instagram!

Last but not least, you can get a taste of the atmosphere with this sweet 360 screenshot!


Heading towards Castle Rock!

Heading towards Castle Rock!


Beta Tests

We have completed another beta testing session, including some in person tests and tests with people who aren’t so familiar with the series. Thanks to everyone who took part, we got some great feedback 🙂

The release is on track for later this year, and we can’t wait to share a date with you once everything is finalized – these beta tests mark a major step towards that goal! Now, let’s reveal a few more details for you all.

New location and a new walkie-talkie!

Behold a brand new area of Castle Rock, revealed for the first time! It’s also the first time you’ve got a glimpse of the castle from the outside, at least in-game. As the snowfall becomes heavier, even this dark and imposing place can begin to look like a sanctuary. You might know better, but your hapless characters unfortunately do not…

Are you ready to return to Castle Rock? You have never seen this part of the castle before…

Today’s new teaser screenshots also show off the new walkie-talkie model for We Were Here Together – we love it already! See how the walkie-talkies have evolved through the three games so far:

From left to right: We Were Here, We Were Here Too, WWHT supporter gold walkie, and We Were Here Together. Which is your favourite?

News on the way…

Stay tuned to our frequency, as we will have news about the We Were Here series every month from here on out until the release, so keep up to date by keeping an eye on our posts here or on Twitter or Facebook!


New screenshot from EGX!

New screenshot from EGX!


Progress is going great on We Were Here Together! Check out this screenshot from the demo we showed off at EGX… it’s probably much cosier than you’re used to in the first two games 😉

We also have some great news for your puzzle loving, console owning friends – both We Were Here Too and the original We Were Here are coming to Xbox One! We will share more details about pricing and release dates in the near future – stay tuned.


We Were Here merch store is live!

We Were Here merch store is live!


We just got back from a fantastic time at EGX in London – maybe you came by to play the new We Were Here Together demo, or spotted our t-shirts or beanies around the show!

If you did and you liked what you saw, or if you didn’t and are curious, we are delighted to announce that our official merchandise store is live and open for orders! Get walkie-talkie phone cases, warm hats, and t-shirts with Jester artwork right now.

Get hats, t-shirts, and more!

Check out the options and see for yourself!

To celebrate, you can now get 15% discount until Aprill 22 with the following code: LAUNCH19

Our stand at the show!


Merch, Rezzed, and on the lookout for new beta testers...

Merch, Rezzed, and on the lookout for new beta testers...


Play new puzzles at Rezzed London

We had such a good time at EGX last year that we are returning to Rezzed London this week! You can find us at our stand SV6B (1-4) in the South Vaults from April 4-6. We have new and unseen puzzles in a new area of the game to show off, so come check it out even if you came by at EGX. Hope to see you there!

We Were Here Merch!

Walkie-talkie iPhone cases and We Were Here beanies made their debut at EGX last year, and now you can get one of your own – not to mention new Jester t-shirts!

Early Puzzle Testers

Development on We Were Here Together is going well, and the feedback from our current testers has been very helpful. So much so that we’re looking to invite a few more people to test our work-in-progress builds of the game! Read all about it in our earlier post!


On the lookout for new puzzle testers!

On the lookout for new puzzle testers!


Hello Antarctic explorers! We are looking for more people to give feedback on our early versions of the new puzzles. The testing will be done between April 5th and May 3rd. If you think that you and a friend might be up for it, read on!

How will it work?

We will release a new puzzle every Friday. The first puzzle will be released on the 5th of April at 19:00. The last puzzle will be released on the 3rd of May. Puzzles are fully playable for two people, but not yet polished to the high standard you can expect from us in the final release. When you are selected, we will assign you a single puzzle / area to play in a particular week, based on when you’re available. More time may be granted for testing if we decide a puzzle could benefit from additional testing and feedback.

On top of having the opportunity to see new puzzles develop, testers will get credited in the game with their Steam profile name.The first 100 applicants who fit our requirements will be accepted into the testing program. If you aren’t one of the first 100, don’t feel disappointed yet as we might still ask you to join testing in the future if it turns out that we need additional testers.

How can I join?

There has been a lot of interest in testing the game, and therefore we’re closing applications for now. Thanks to everyone who has mailed us and you will all receive an answer, but it might take a bit longer than expected due to the volume of requests. Thanks for your patience!

Include the following:

  • Your Steam profile name.
  • Your partner’s Steam profile name.
  • A short explanation of why you two want to join the testing and why you think you could be helpful.
  • Which weeks (running from Friday to Thursday) you and your partner are available for testing.

Note that, depending on the test, you will spend between 30 minutes and two hours on testing.
After you submit your email we’ll get back to you with more information. You and your partner don’t both need to submit an email, one between you is enough!

Please note that there are certain requirements that will be used to determine who will be selected for puzzle testing.

 

Requirements:

  • You have to be able to play the game in at least one of the weeks within the given timeframe.
  • You have played We Were Here (Too) for at least an hour.
  • Your Steam profile level is at least level 4.
  • Your Steam profile is visible to us, so we can check these requirements.
  • You have to be able to record both video and the audio of your playing session, and send them to us.
  • You are able to give written feedback to us about your experience playing an early puzzle.
  • You can communicate with us via our Discord.

 

You will also be asked to agree to the following NDA:

Non-Disclosure Agreement
In taking part in this early testing, you agree not to share information, screenshots, or video relating to the puzzles you experience. It goes without saying that the magic of the game is figuring out the puzzles with a friend, so we need to control what information is released before the game comes out. We hope you understand and appreciate your cooperation!

Our current testers have been exceptional with their comments and suggestions, and we’re hugely grateful. If you’d like to join them, we look forward to hearing from you!


Walkie Talk - Inspiration

Walkie-Talk

Inspiration


Welcome to our first We Were Here Together dev blog! Our plan is to use these posts to talk a bit about our creative process, show off some work-in-progress assets, and generally lift the curtain a little on how we develop our games.

For this first blog, we’ll look at some of the places we take inspiration from when creating assets and designing locations for We Were Here Together. We draw inspiration from all kinds of things as we work on our games – anything from photographs to painted artwork to bits of old stories and legends can be useful! Here are a few of the images we’ve been using as we work on the base camp – a new location you’ll be able to explore together in We Were Here Together, the next game in our coop puzzle series!

The first image is from Scott’s Hut in Antarctica, which was built in 1911, last saw use in 1917, and is still standing today. It’s well preserved due to the incredible cold! Naturally the structures you’ll see in the new game will be more modern, but in terms of layout and general atmosphere Scott’s Hut is still great inspiration.

The second image is more modern. Of course the walkie-talkies will still be a central part of the game in We Were Here Together, and communication in general is vital in any expedition to unexplored places. The mess of devices and cables is also appropriate for We Were Here because figuring it out could practically be a puzzle by itself… or maybe it already is 😉

Finally, the third image is a typical art-deco building. Our visual style is a combination of 70s, art-deco, steampunk, and other elements. The walkie-talkies you can recognize as being heavily art-deco inspired, for instance.

We’ll have more dev blogs coming up in future, including some work-in-progress behind the scenes images from We Were Here Together! Watch this space…