We Were Here Together | Game update – 1.2.0

We Were Here Together

Game update – 1.2.0


Today’s update brings a mix of game play and puzzle updates alongside technical tweaks to improve performance and option menus.
We also have an updated list of things we are working on.

 

Fixes included in this update:

  • Simplified resolution selection. (highest refresh rate is now automatically applied for the selected resolution)
  • Removed the refresh rate dropdown due to confusion.
  • Resolution dropdown now displays the current resolution properly.
  • Steam avatars now visible in server browser.
  • You can no longer get stuck behind the wooden fence in the basecamp.
  • You actually spray the poison on the plant in the greenhouse now.
  • The ceiling of the brewery should no longer be foggy.
  • Removed a “cheat” where picking the same destination 3 times would complete the puzzle.
  • Fixed some issues with menu text and subtitles.
  • After passing through the royal passage the door behind you is now closed.
  • The pipes puzzle is more consistent in updating the leak states.
  • Spamming the paintings in the mirror room should no longer result in the puzzle becoming unsolvable.
  • The clock inside the mirror room should now visually represent the correct solution.
  • You should no longer hear the puzzle complete sound twice in the mirror room.
  • Fixed some visual inconsistencies.
  • More performance optimizations.
  • Added OpenGL for older Apple Hardware (this is experimental, visual errors could occur)

What we are working on:

  • We are still investigating issues surrounding the microphone volume being pushed down.
  • General bug fixes for puzzles.
  • General performance optimizations.
  • Loading performance optimizations.
  • Game invites that fail when players are not in the same region.
  • Ability to switch region if connection fails in the title screen.
  • Ability to switch region directly from the server browser.
  • Ability to select a checkpoint for all puzzles in the Overgrown chapter.
  • Ability to see what chapter is selected before joining a lobby.
  • Visual glitches where the candle would be visible for a single frame when scrolling through the inventory.
  • Minor visual errors in the menu and lobby.
  • Controller navigation for the banners on the right side of the main menu.

If you run into new issues, please make sure to contact us via Discord or the feedback subforum.


We Were Here Together | Game Update - 1.1.0

We Were Here Together

Game Update - 1.1.0


Thanks everyone for your great comments, reviews, and general feedback!
The launch has been great, and today we have a first update to resolve some of the issues that slipped through.

UPDATE

Thank you all for reporting bugs back to us. We resolved already a few of the issues. It doesn’t cover everything that’s been reported yet – see the known issues section for a list of things we’re working on. Keep that feedback coming!

Changelog

Fixes:

  • Final chapter in some rare cases didn’t trigger the same events / cut-scenes at both ends
  • Environments behind a door sometimes popped in, due to slow loading
  • In very rare occasions the Brewery area wasn’t loaded in for one of the two players
  • Pipes puzzle sometimes didn’t trigger an achievement
  • When using the 4-way pipe in the pipe puzzle the leakage isn’t always clear (visual and in sound)
  • Server browser could not be scrolled
  • Achievement when inviting a friend didn’t get triggered on some rare occasion
  • Credits list in menu didn’t always work

Improvements:

  • Loading times have been improved
  • Several minor performance improvements
  • Organ player is now more visible
  • Subtitles in various languages
  • Several minor improvements to the experience

Known issues / planned for future patches:

  • New Steam integration, fixing some integration issues and visuals like profile pictures
  • Microphone issues, where some players experience issues with the volume of the microphone getting adjusted
  • Players in different regions sometimes have a hard time inviting each other
  • Players are often connected to EU servers, while in another region
  • Resolution option in menu doesn’t show all available resolutions due to difference in refresh rates

 

FIRST IMPRESSIONS

This screenshot from hryule made us smile.

There was a fun stream by LIRIK, as well as one by sodapoppin. If you want to compare how quickly you solved the puzzles compared to well known streamers, take a look!

Review Roundup

We’ve been reading the reviews good and bad (mostly good, we’re happy to say) and there are lots of good points and helpful feedback. It goes without saying that leaving a review is a great way to support the game. Some were quite amusing. Here are a few we liked.

Me and my friend argued alot, fights were had, and im pretty sure a shanking was involved. 5/5 would play again.

~ crazedhunter

Some people are naturally argumentative types. If that’s you, then rest assured you can still enjoy We Were Here Together!

– Excellent story
– Incredible soundtrack
– Immersive atmosphere
– CUTE RUNNING AND JUMPING ANIMATIONS.
– Fair price.

5 STARS GAME.

~ Captain Sloth

We’re very tempted to put ‘CUTE RUNNING AND JUMPING ANIMATIONS’ on the store page. After all, we trust a sloth would know a thing or two about cute.

Yeah if you want to become infuriated by your friend, and you want to infuriate your friend at the same time, pick this up.

~ Loathing Editor

Another vote for mutual infuriation. To be clear, this was a positive review 😉

good game, only buy if you are a gigabrain.

~ landocalrissian

You don’t really need a gigabrain to play We Were Here Together… but it certainly doesn’t hurt. Or find a smart friend!

Happy exploring, everyone!


We Were Here Too | Patch V.25022018

We Were Here Too

Patch V.25022018


v

Hi there!

Since some people are having issues starting the game we have decided to initialize our systems in stages.

During the Splashscreen you will be able to track the progress of systems being initialized. If you experience any issues during this process please let us know so we look for any issues in the specified system.

Gameplay related issues will be addressed in a future patch.

Thanks again for all of your feedback.


We Were Here Too | Patch V.21022018

We Were Here Too

Patch V.21022018


Hi everyone!

I’ve got some new patch notes for you here, this also includes the issues we have fixed in the hotfix from last week.

Patch notes V.21022018– February 21th 2018

General

  • We have changed some of our start up parameters to avoid resolution issues.
  • Added the possibilty to rebind the movement keys (keyboard only).
  • Updated some more names in the credits.
  • Fixed save game related crashes.

Gamepad

  • Fixed some issues while navigating the menus with a gamepad.
  • The pawn on the battleboard no longer loses focus after completing a stage.
  • Gamepad rebinding should now work as intended. (Revert to default will show the buttons again).

Ending

  • Dying and respawning with all secret levers pulled will now work correctly.

Save Game

  • Moved the Config.cfg to a public folder to avoid permission issues.

The file can now be found in the following location.
Windows: %userprofile%AppDataLocalLowTotal Mayhem GamesWe Were Here TooConfig
OSX: ~/Library/Application Support/Total Mayhem Games/We Were Here Too/Config
Linux: $XDG_CONFIG_HOME/unity3d/Total Mayhem Games/We Were Here Too/Config
Expect the old folder/file to be removed in a future update.

Video Issue

We’ve been trying to reproduce the issue on our systems without luck, however we have made some changes to the code based on the videos and reports we have collected on the forums. Please let us know if the issue has been resolved.

If you are still experiencing any issues i encourage you to join the discussions here on steam!

Thanks again for all of your feedback.


We Were Here Too | Patch V.09022018

We Were Here Too

Patch V.09022018


Hi everyone!

Let me start off with thanking you guys for hunting down and reporting some issues you may have encountered! Let’s take a look at what today’s patch has in store for our explorers

Patch notes V.09022018 – February 9th 2018

The Stairwell

  • Fixed an issue with occlusion culling when standing in certain spots
  • Rebalanced the amount of time remaining on a wrong solution

The Arena

  • Rebalanced the time available between some of the objectives

The Elevator

  • Fixed an issue with the rotating wheel when a controller was plugged in

General

  • Fixed alot of minor things that would make this list too big!
  • Players can now select a region to connect with.
    Please look for the dropdown menu in the top-right when searching or creating a new game and select the region with the best ping for you
  • Increased the spacing between the lobbies when searching for a game
  • Restarting from a checkpoint after a game over should now synchronize properly between players
  • Resolved an issue with voice chat on the game over screen
  • Improved voice chat
    We managed to crack some bugs and issues, thanks for reporting them!
  • Improved readability of the text on some of the books found around the game
  • Added some missing names to the credits Sorry!

We’ll keep on improving our user experience with patches. Thanks again for all of your feedback and we hope you enjoy your time cooperating!


Patch notes: Update #5

Patch notes

Update #5


Hey everyone! Even though we’ve been very busy lately, we would like to share with you some minor improvements and additions.

Patch Notes
Fixes:

  • Improved stability for VR
  • VR players are no longer able to teleport over the Spike puzzle
  • Mouse sensitivity should now change properly
  • Handles in theater puzzle are more reliable
  • Film roll should now work properly
  • Spawning for VR should now work properly

Added:

  • Added new achievements
  • Implemented a new Video Player, cutscenes should cause less problems now

Please let us know if you still experience issues. Have a great weekend from the Total Mayhem Games team and make sure to follow us on Steam and our social network channels these coming weeks!

Facebook: https://www.facebook.com/WeWereHereGame/
Twitter: https://twitter.com/WeWereHereGame


Patch notes: Update #4

Patch notes

Update #4


Hey everyone! Update Four is brought to you from our new office space where we’ll be working on We Were Here for the upcoming months! If you still experience an issue that is listed or new issues have presented themselves please let us know in the comments.

Thank you for playing “We Were Here”,
Total Mayhem Games

Patch Notes
Fixes
  • Overal stability Voice system
  • Server browser no longer scrolls to infinity
  • Ingame menu will no longer show when leaving from an inspectable state
  • Water SFX are now properly linked to audio options
  • Wind audio now linked to SFX instead of Music volume
  • Bloom for VR is disabled by default
  • Fixed a crash in the main menu for players with a slower connection
  • Some doors will no longer be interactable after being opened
  • Interaction distance for the chess game has been increased
  • Players can no longer turn the handles without locking into them
  • The text above the “Play Scene” button now updates properly
  • Microphone should regain focus after disconnecting/connecting the device
  • The current resolution is now be displayed properly in the options menu
  • The options menu is now more user friendly
  • Player movement and camera look are properly locked when browsing the ingame menu
  • Snow is now less demanding and should not bounce around anymore
  • Players should now always start loading at the same time
  • Disabled most rooms by default, they will be enabled on the run
  • Checkpoints should no longer reset
  • Matchmaking code is refactored and should smooth out the experience (let us know if any issues arise)
  • Fixed a bug where players got stuck on a blackscreen with fire sound effects

Added

  • The options menus have been reworked
  • Voice calibration, located under audio options
  • You can now select your microphone in the audio options
  • “Play Scene” button is now a lever
  • Back/Escape as navigation options in the ingame menu
  • Several performance improvements
  • Added occlusion culling


Patch notes: Update #3

Patch notes

Update #3


As of today some new features have been implemented in the game as we continue to make it more stable. In this patch note we will highlight a couple of important fixes and features listed below.

Patch Notes
Fixes
– Added a warning message when there is no microphone connected
– Several Colliders added to avoid players from going out of bounds
– You can no longer sneak past the marionette
– Theatre audio will now synchronise with audio settings
– Roaming audio won’t stop playing after skipping intro
– Fixed a bug where the film role wasn’t interactable after dropping it
– You can now click on a chesspiece to attack it, instead of the tile below it

Added
– The last sentence of the theatre puzzle has finally been added
– You can now hear a snow storm in the final room
– Several visual improvements like the player model
– A new Room has been added for VR players when in the menu

We are aware that not all bugs might have been fixed (such as the walkie-talkie in some cases), but since we’ve already made some progress we wanted to share this with you. We would also like to thank the community for embracing our game, reporting issues and overall helping us make the game even better!


Patch notes: Update #2

Patch notes

Update #2


We are rolling out a new update that fixes several issues and adds a much-requested feature.We will continue to improve the stability of the game with future updates.

Patch Notes
Fixes
  • Improved interaction with handles in the theater
  • Theater now resets properly after each correct play
  • Theater plays can no longer be cheated
  • Escape hatch in theater should no longer clip through wall
  • Several Colliders added to avoid players from going out of bounds
  • Interaction with books has been improved

Added

  • You can now start from checkpoints (they need to be unlocked)
  • The puppet in the theater just got a whole lot scarier
  • People you have played with should be visible in Recently Played (Steam)

Thank you for playing We Were Here!


I’ve seen several posts about the theater, the solutions given in the guide are no longer correct. Some solutions given in the guide were marked as correct due to a bug.

We are aware several players are having trouble launching the game, we are doing our best to solve this problem.


Patch notes: Update #1

Patch notes

Update #1


We would like to thank everyone for playing We Were Here!

We are aware of some of the issues some players might be having and are monitoring the discussions to see what other issues arise. Below you will find a list of issues that have been fixed for this first patch.

Patch Notes
Fixes
  • Resolved a crash issue related to a certain checkpoint
  • Improved interaction distance for certain objects
  • Inspecting books in VR should no longer spawn the player on random locations
  • Added colliders in several places to avoid players going out of bounds
  • Chess pieces are now a little easier to see
  • Fixed several textures
  • Total room limit has been increased

Added

  • You can now inspect the portrait in the Study room

We are also looking into some of the feature requests posted in the reviews/discussions to see if we can make these happen.

Again a big thank you from the We Were Here team, if you have more feedback or feature requests you can post them in the Steam discussions.