One week until We Were Here Too!

One week until We Were Here Too!


Launch day (Friday February 2) is only a week away, so we’re into the final stretch of development.

It’s all about bug fixing and polishing right now so you all have the best possible experience on release.

Did you already see the Gameplay Trailer:

We’re also busy spreading the word about We Were Here Too – if you’d like to help, and get a chance to win one of 10 pairs of Steam keys for yourself and a friend, consider joining our Nouncy campaign ! It’s quick and easy, and will make a big difference to how many people hear about the game on social media 🙂

Get the latest updates on our TwitterFacebook or Instagram. We’ve also set up a Steam event for launch day: http://steamcommunity.com/games/677160/events/1653252639176192110


We Were Here Too Banner

Only two weeks left!

Only two weeks left!


Work on We Were Here Too is going great, and we’re on track for a February 2nd launch.

That’s only two weeks away! We’ve had lots of excellent feedback and useful bug reports from our beta testers, and we are focused on fixes and polishing the game. It’s always a nerve-wracking time as you draw closer to release day, but it’s so exciting as well. We can’t wait to see people playing our game that we’ve put so much time and love into!

For all the latest updates, you can follow our TwitterFacebook or Instagram . And we’ve also set up a Steam event for launch day – check that out here: http://steamcommunity.com/games/677160/events/1653252639176192110

It’s still possible to join our nouncy campaign at http://wewereheretoo.nouncy.com/wewereheretoo#, and give We Were Here Too a big social boost when we launch! You also get a chance to win one of 10 pairs of WWHT keys for you and a friend!


Win a free copy, join our Nouncy campaign!

Win a free copy, join our Nouncy campaign!


Hi everyone!

As you know, the release of We Were Here Too is coming soon, and we want to get as much attention as we can when that happens. Having a good launch and gettings lots of eyes on the game makes a big difference for an indie studio like us, and spreading the word via social media is a great way to do that. We are also giving away 10 pairs of keys at random to people who support us via Nouncy – you and a friend could be playing for free on launch day!

All you need to do to join is follow http://wewereheretoo.nouncy.com/wewereheretoo#
and then choose how which platform you’d like to support us on. That could be Twitter or Facebook. That’s it! Once the game launches, an automatic message will be sent through your account, creating a big impression.

 

 

In other news, the We Were Here Too beta ends today. Thank you to everyone who took part and gave us your valuable feedback!

If you’ve got any questions just let us know. Otherwise, here’s that link again: Help us by signing up for our Nouncy campaign!


FAQ's before release!

FAQ's before release!


Hey there everybody!

We’ve has some questions lately about pricing, the beta, and the pre-orders. Therefore we answered a few prior to the release of We Were Here Too.

Q: Will the game be free?
A: No, the game will not be free. It will release on February 2nd, 2018 for $9.99.

Q: We Were Here was also free, why is We Were Here Too not?
A: We Were Here was a school project. We are working now for months to develop the sequel We Were Here Too as a professional studio. We need funds to develop more games like We Were Here and We Were Here Too in the future, and to simply pay the bills and servers.

Q: What do you get when you pre-order?
A: When you pre-order We Were Here before the 15th of January, you will have access to the closed beta. This means you are able to play the (unfinished) game two weeks before release. You will also get some exclusives.

Q: Why does the pre-order go via Humble Bundle?
A: Humble Bundle is a very indie game friendly marketplace. When you pre-order the game via the widget on our website, you will also donate 10% to charity. You will receive the Steam key on the day of release and the beta key the 15th of January. Humble is the most developer-friendly portal in terms of revenue share.

Q: Where can I pre-order?
A: You can make your purchase here!

Q: Why can’t I find We Were Here Too on the Humble Bundle store page?
A: We Were Here Too is not yet available on the Humble Bundle store page, only as a pre-order via the Humble Bundle widget on our website! From the 2nd of February, We Were Here Too will be available on humblebundle.com too.

Q: How many people are selected for the beta test and how do I apply?
A: We’ve had an overwhelming amount of fans applying for the beta test. We have already selected everyone for the beta tests, so you are not able to apply anymore. The only way you will be able to attend the beta is to pre-order We Were Here Too. Then you will have guaranteed access to the beta on the 15th of January, 6:30 PM / 18:30 CET.

Q: Will there be a mobile version of We Were Here?
A: For now we have no plans to develop a mobile version of We Were Here or We Were Here Too, but we’ll never know what the future may bring.

Q: How long will the game be?
A: It’s really hard to tell, due to the fact that it takes one person longer to solve the puzzles than the other. The average seems to be 2-4 hours the first time through. Of course, you can play the game one more time taking the other role.

Q: I can’t connect to my partner in the beta of We Were Here Too. What to do?
A: Check if your game isn’t restricted by firewall settings. You could also check the in-game language filter options. If you don’t have the same language selection, you are not able to find your friend. Make sure the UDP ports are open.

If you still have any questions, feel free to ask!
And here a beautiful still from We Were Here Too to make you just as excited as us!


Release date & pre-order

Release date & pre-order


Okay, let’s rewind first before we get started.

It’s been months since we announced We Were Here Too was on its way. In those months, we at Total Mayhem Games and a lot of helping hands, have been working non stop on the We Were Here sequel. We promised you many times that we would give you more information on the release date, price, storyline and mechanics, but in these extremely busy and sometimes chaotic months, we weren’t always able to follow through on our promises.

But now, we are! We are extremely proud to announce the official launch-date on We Were Here Too. Mark 02-02-2018 in your agendas, because that will be the date We Were Here Too will be available for you on Steam for $9,99!

This game will be the product of hours and hours and hours of hard work, and we’ve never been this proud of a product we have made so far in our lives. We hope you’ll forgive us for the delays, but we promise it will all be worth it.

That’s why, from today on, you’ll be able to pre-order We Were Here Too! You’ll find the pre-order link on our website. By pre-ordering We Were Here Too you’ll be guaranteed of access to the closed beta in January!

To celebrate that We Were Here Too is closer than ever, we made you two awesome videos. The official trailer of We Were Here Too and the descriptive gameplay video are now available on Steam and YouTube. And since you’re probably on Steam already, make sure to wishlist We Were Here Too so you’ll get a notification when We Were Here Too is ready to play.

Thank you for your support, patience, and love. You guys are the reason we’re still going strong!

Official trailer We Were Here Too

Official gameplay video We Were Here Too


BIG news

BIG news


We’re back with some BIG news. We decided that the best way to share this news with you guys is through a video. So sit back and relax, and let Lucia and Lorenzo do the work.

*relieved sigh* Pfew, that is out.

We hope we’re not asking too much of you guys, but like Lucia and Lorenzo said, it’s all about the quality of the game. We sincerely apologize for the delay, and we promise you We Were Here Too is going to be the game we wanted to put out.

Also mentioned in the video, December 1st is going to be a big day! Stay tuned, keep an eye on our social media and website, and we’ll talk to you again in a few days.


Visit us at Dutch Comic Con the 18th & 19th of November!

Visit us at Dutch Comic Con the 18th & 19th of November!


 

While we are still catching our breath from the amazing Firstlook Festival, we are proud to announce that we’ll be returning to the Jaarbeurs Utrecht at Dutch Comic Con Winter Edition 2017!

Since Dutch Comic Con doesn’t really need an introduction, we’ll be heading straight to the main question: what is We Were Here Too doing between all the cosplay, merchandise and special guests? We enjoyed every second of Firstlook Festival, and that’s why we really couldn’t wait any longer for an event to display the latest We Were Here Too updates for you guys. We even got something special planned… A whole new, unreleased part of We Were Here Too will be ready to be played by you and your friend at Dutch Comic Con Winter Edition! So even if you visited us at Firstlook, don’t hesitate to come by and say hi. New gameplay is waiting for you!

Are you coming to Dutch Comic Con Winter Edition? Let us know! We’d love to meet you or see you again! Down below yo can see where our stand will be at the event.

 

 

Here you can see a video of our latest visit at Firstlook Festival in Utrecht last October! We will upload a new video after our visit to Dutch Comic Con Winter Edition! See you there!

 


Happy Halloween!

Happy Halloween!


Trick or treat! It might surprise you (or not), but Total Mayhem Games looooves Halloween. As you might expect, our love for horror, darkness, and mystery is one of the reasons We Were Here is like it is today. The difference is: we don’t need this one particular day of the year to scare the hell out of you guys. 😉

But since it’s almost Halloween, we can’t resist adding a little extra something to the We Were Here universe. With the musical soundtracks released a few days ago, we were thinking of something else to really bring your favorite co-op puzzle game to life…

That’s why we made you an awesome cutout explorer mask and walkie-talkie, so if you were low on Halloween costume ideas, we got you on this one!

 

But, like we said before, our love for horror and thrills doesn’t stop at a little Halloween present. We are working day and night to make We Were Here Too even more mind-blowing than We Were Here. And we promise you, the scariest part is yet to come… ?

Oh, and don’t forget to send us your best Halloween pictures. We’d love to have you try and scare us, for a change!


Does It Make Any Cents?

Does It Make Any Cents?


 

‘Hey! We want We Were Here Too! We don’t want to talk about money!’

Well, we don’t either. But we have to. And since we are trying to take you with us through the process of making a new game, this subject can’t be ignored. We won’t make it too serious though, we promise.

Now we are getting closer to the release date than ever, there are more and more points that ask for our attention. Of course, finishing and releasing the game is priority number one, but with a release, a lot of other things should be taken care of. Marketing and promotional activities like events are getting more important to make We Were Here Too known to the public.

We can speak from our own experiences when we say that showcasing We Were Here (Too) at an event brings opportunities. INDIGO for instance handed us the possibility to speak to other game studio’s and others that have been in the game industry ‘a little’ longer than we are. But when we were talking about ‘bringing our game to an event’, we’re also talking about an investment here.

The whole process of making We Were Here Too and everything that comes with making a game (like events) has been one major investment for all of us. We still invest all our time, energy and money in this game to make We Were Here Too an even bigger success than We Were Here, but we have to conclude that we run out of one of the most important investments of the three: money. We can’t offer all everyone who helps any, but we so wish to. We really don’t care that we don’t make any money or get any loan, but it will help if some of our financial burdens could be taken away a little.

We are lucky that our investor made it possible for us to achieve what we’ve done so far. Without his help, we wouldn’t have come to this point at all. But since this is our first time dealing with these issues, we couldn’t have foreseen that making a game and showing it off on events would be so expensive. And that’s where you guys come in.

We noticed that a lot of our fans, followers, friends and supporters feel the need to support us on a variety of ways. We got a lot, A LOT, of messages asking us if there was a way to donate, support or kickstart us. Our answer always was the same: no. We wouldn’t want to take advantage of your goodwill, and we simply didn’t have the possibility for receiving donations. But now, after a long time of doubting: we do!

On our website and in this post, you can find a ‘donate’ button. We will receive your donation via PayPal. Every amount helps. We are working day and night to get us into Dutch, but also international, events. We are not asking for your money, but if you’d like to support us, that’s not a problem anymore. We’ll use all of the donations wisely, so we can do more events and showcase We Were Here Too in the best way possible.


We Were Here Too Newsflash #3

We Were Here Too

Newsflash #3


One of the things we think about a lot during the development process of We Were Here Too is how we can best engage with our audience. Our first game We Were Here was – and still is – played by people from all around the world, who not necessarily have English as their mother tongue. When we were in the process of getting our game We Were Here published on Steam, it was most logical to do this in English. As native speakers of Dutch ourselves, English is the foreign language we are most familiar with and it is also the language in which most games are published on Steam. We do, however, realize that this isn’t necessarily true for the people who enjoy playing our games.

This brings us to the topics of translation and localization. For We Were Here Too we are once again developing the game in English. This applies to all the written and spoken texts that occur in the game, but also to the ways in which we keep you guys updated on the development process through our social media channels and website. But besides that we do also want to engage as many people as possible in our game and have therefore decided to have We Were Here Too translated in a number of languages. The selection of languages in which the game will be available is based on the number of players by country, as shown on Steam, but also on the number of people who speak the language in general.