Category

We Were Here
28
Jul

Dev Blog Update #1

Leaving the school project vibe behind us Even though we’re working hard on the sequel called ‘We Were Here Too’, we haven’t forgot about We Were Here. Now, six months after the release, the game is still being played by more and more gamers worldwide. So we thought it was time to give the game...
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17
Jul

Total Mayhem Blog #1

Welcome to the first Total Mayhem Games blog post! Let me first introduce ourselves to you, dear reader. We, Total Mayhem Games, are a young Rotterdam based Indie Game Studio who recently launched their first game, named ‘We Were Here’. It is a free-to-play game, which we present to you on steampowered.com. You don’t need...
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19
May

Patch notes: Update #5

Hey everyone! Even though we’ve been very busy lately, we would like to share with you some minor improvements and additions. Patch Notes Fixes: Improved stability for VR VR players are no longer able to teleport over the Spike puzzle Mouse sensitivity should now change properly Handles in theater puzzle are more reliable Film roll...
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01
Apr

Patch notes: Update #4

Hey everyone! Update Four is brought to you from our new office space where we’ll be working on We Were Here for the upcoming months! If you still experience an issue that is listed or new issues have presented themselves please let us know in the comments. Thank you for playing “We Were Here”, Total...
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22
Feb

Patch notes: Update #3

As of today some new features have been implemented in the game as we continue to make it more stable. In this patch note we will highlight a couple of important fixes and features listed below. Patch Notes Fixes – Added a warning message when there is no microphone connected – Several Colliders added to...
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12
Feb

Patch notes: Update #2

We are rolling out a new update that fixes several issues and adds a much-requested feature.We will continue to improve the stability of the game with future updates. Patch Notes Fixes Improved interaction with handles in the theater Theater now resets properly after each correct play Theater plays can no longer be cheated Escape hatch...
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07
Feb

Connection errors have been resolved!

We never dreamed of being featured in the Popular New Releases section on Steam. Which is why our servers weren’t prepared for the massive spike in concurrent users we experienced last night. So when our servers started overheating, we put our heads together to find a way to upgrade our servers within the limits of...
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07
Feb

Unmatched popularity and crowded servers

Since we launched We Were Here its popularity has only gone up. We do what we can to keep up with the demand on our servers, but for now there is still a limit to what we can achieve (and keep it FTP). So please understand that you might have to wait a bit before...
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04
Feb

Patch notes: Update #1

We would like to thank everyone for playing We Were Here! We are aware of some of the issues some players might be having and are monitoring the discussions to see what other issues arise. Below you will find a list of issues that have been fixed for this first patch. Patch Notes Fixes Resolved...
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We Were Here Banner
03
Feb

We Were Here launches!

Hello and thank you from the We Were Here team! We’re absolutely amazed by the support and interest shown by people from the Steam community! Currently we’re hard at work trying to keep up with the demand, so if any issues arise while attempting to create a lobby please understand. If an issue arises with...
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