We Were Here Together
Game Update 1.6.10
MAY 28, 2020| IN PATCH NOTE, WE WERE HERE TOGETHER | BY TOTAL MAYHEM GAMES
Patch Notes 1.6.7
We have a new update for you today! There are performance improvements, more colliders to prevent those rare moments of falling out of the level, and some desync fixes.
Added
- Animated dots show at the bottom right when the game is busy loading
- Increased auto-crouch trigger size downstairs after entering the monastery
- Xbox related objects added to the basecamp
Fixed:
- Players should no longer be able to walk off the left pickaxe elevator
- Fixed an issue causing the castle entrance puzzle not to start
- Fixed overall missing colliders causing players to fall through the world
- Optimized performance-heavy fog
- Increased default voice chat volume
- Accepting an invite just before entering gameplay from a lobby no longer leaves the other player in the void
- Fixed an issue with rejoining your own lobby
- DLC Store page languages now match those displayed on the base game store page
- Fixed overall texture and mesh issues
- Rapidly bashing the elevator buttons won’t get visually stuck anymore
- Disabled puzzle item interaction after completing the Greenhouse area preventing players from taking unnecessary items to the next chapter
- Fixed an issue with the pipes where the puzzle would not complete after placing the correct pipes
- Fixed a desync issue with the throne room statues puzzle
- Fixed visual mismatch of items picked up in the mirror room and the image displayed in the inventory
- Fixed an issue where the basecamp fuel docks did not load in completely
- Fixed visual errors with some fog areas
- Audio of the first throne room puzzle no longer overlaps with the cutscene audio
Known Issues:
- After the voice chat system connects both players in a session, the application volume in the OS is forced to 100%