Patch notes: Update #1

We would like to thank everyone for playing We Were Here!

We are aware of some of the issues some players might be having and are monitoring the discussions to see what other issues arise. Below you will find a list of issues that have been fixed for this first patch.

Patch Notes
Fixes
  • Resolved a crash issue related to a certain checkpoint
  • Improved interaction distance for certain objects
  • Inspecting books in VR should no longer spawn the player on random locations
  • Added colliders in several places to avoid players going out of bounds
  • Chess pieces are now a little easier to see
  • Fixed several textures
  • Total room limit has been increased

Added

  • You can now inspect the portrait in the Study room

We are also looking into some of the feature requests posted in the reviews/discussions to see if we can make these happen.

Again a big thank you from the We Were Here team, if you have more feedback or feature requests you can post them in the Steam discussions.


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We Were Here launches!

Hello and thank you from the We Were Here team!

We're absolutely amazed by the support and interest shown by people from the Steam community! Currently we're hard at work trying to keep up with the demand, so if any issues arise while attempting to create a lobby please understand.

If an issue arises with the voice servers causing players to lose, or not have a stable channel to use we recommend you use a third party voice program or ofcourse wait a little bit longer while we resolve the issue.

Thank you for your patience and playing our game!