We Were Here Too released!

The title says it all - We Were Here Too is out now on Steam!
It’s a very exciting day for us, and we’re looking forward to seeing what you all think of the game.

https://www.youtube.com/watch?v=M4if6X__JZc

You can buy We Were Here Too for €8,49 thanks to a 15% launch week discount! After the first week, the price will be €9.99.

For everyone who helped us with beta testing or pre-ordered the game, there is a unique border around your profile image waiting for you in-game.
And thanks to everyone for your support - We Were Here Too wouldn’t exist without you!

Check out the We Were Here Too Steam store: http://store.steampowered.com/app/677160/We_Were_Here_Too/


Release date & pre-order

Okay, let’s rewind first before we get started.

It’s been months since we announced We Were Here Too was on its way. In those months, we at Total Mayhem Games and a lot of helping hands, have been working non stop on the We Were Here sequel. We promised you many times that we would give you more information on the release date, price, storyline and mechanics, but in these extremely busy and sometimes chaotic months, we weren’t always able to follow through on our promises.

But now, we are! We are extremely proud to announce the official launch-date on We Were Here Too. Mark 02-02-2018 in your agendas, because that will be the date We Were Here Too will be available for you on Steam for $9,99!

This game will be the product of hours and hours and hours of hard work, and we’ve never been this proud of a product we have made so far in our lives. We hope you’ll forgive us for the delays, but we promise it will all be worth it.

That’s why, from today on, you’ll be able to pre-order We Were Here Too! You’ll find the pre-order link on our website. By pre-ordering We Were Here Too you’ll be guaranteed of access to the closed beta in January!

To celebrate that We Were Here Too is closer than ever, we made you two awesome videos. The official trailer of We Were Here Too and the descriptive gameplay video are now available on Steam and YouTube. And since you’re probably on Steam already, make sure to wishlist We Were Here Too so you’ll get a notification when We Were Here Too is ready to play.

Thank you for your support, patience, and love. You guys are the reason we’re still going strong!

Official trailer We Were Here Too

Official gameplay video We Were Here Too


Visit us at Dutch Comic Con the 18th & 19th of November!

While we are still catching our breath from the amazing Firstlook Festival, we are proud to announce that we’ll be returning to the Jaarbeurs Utrecht at Dutch Comic Con Winter Edition 2017!

Since Dutch Comic Con doesn’t really need an introduction, we’ll be heading straight to the main question: what is We Were Here Too doing between all the cosplay, merchandise and special guests? We enjoyed every second of Firstlook Festival, and that's why we really couldn’t wait any longer for an event to display the latest We Were Here Too updates for you guys. We even got something special planned… A whole new, unreleased part of We Were Here Too will be ready to be played by you and your friend at Dutch Comic Con Winter Edition! So even if you visited us at Firstlook, don’t hesitate to come by and say hi. New gameplay is waiting for you!

Are you coming to Dutch Comic Con Winter Edition? Let us know! We’d love to meet you or see you again! Down below yo can see where our stand will be at the event.

Here you can see a video of our latest visit at Firstlook Festival in Utrecht last October! We will upload a new video after our visit to Dutch Comic Con Winter Edition! See you there!


Happy Halloween!

Trick or treat! It might surprise you (or not), but Total Mayhem Games looooves Halloween. As you might expect, our love for horror, darkness, and mystery is one of the reasons We Were Here is like it is today. The difference is: we don’t need this one particular day of the year to scare the hell out of you guys. ;-)

But since it’s almost Halloween, we can’t resist adding a little extra something to the We Were Here universe. With the musical soundtracks released a few days ago, we were thinking of something else to really bring your favorite co-op puzzle game to life…

That’s why we made you an awesome cutout explorer mask and walkie-talkie, so if you were low on Halloween costume ideas, we got you on this one!

But, like we said before, our love for horror and thrills doesn't stop at a little Halloween present. We are working day and night to make We Were Here Too even more mind-blowing than We Were Here. And we promise you, the scariest part is yet to come… ?

Oh, and don’t forget to send us your best Halloween pictures. We’d love to have you try and scare us, for a change!


We Were Here Too Newsflash #3

One of the things we think about a lot during the development process of We Were Here Too is how we can best engage with our audience. Our first game We Were Here was – and still is – played by people from all around the world, who not necessarily have English as their mother tongue. When we were in the process of getting our game We Were Here published on Steam, it was most logical to do this in English. As native speakers of Dutch ourselves, English is the foreign language we are most familiar with and it is also the language in which most games are published on Steam. We do, however, realize that this isn’t necessarily true for the people who enjoy playing our games.

This brings us to the topics of translation and localization. For We Were Here Too we are once again developing the game in English. This applies to all the written and spoken texts that occur in the game, but also to the ways in which we keep you guys updated on the development process through our social media channels and website. But besides that we do also want to engage as many people as possible in our game and have therefore decided to have We Were Here Too translated in a number of languages. The selection of languages in which the game will be available is based on the number of players by country, as shown on Steam, but also on the number of people who speak the language in general. This selection includes:


We Were Here Too Newsflash #2

Hi everyone!

We have an update regarding the release date. As many of you know we had set the planned release date for We Were Here Too this summer. With the end of summer drawing near we have decided to delay our planned release for We Were Here Too and its’ first chapter. We are now aiming for a release this November with closed beta tests finishing in October.

We feel this delay is necessary to provide everyone with an unforgettable experience that is above and beyond what the original game offered!

So sit tight for a little longer. We hope you’ll understand and be sure to add We Were Here Too to your wishlist if you haven’t done so already. We will continue posting weekly updates about We Were Here Too and the development of the game.


Total Mayhem Blog #3

Let’s talk about you and me. No… sorry, just kidding. I will just talk about art. Don’t worry.  As I told you before, our team used to consist of 15 students who all came from different studies. Our minor as a whole consisted of 45 students, and nearly half of those students were part of the Willem de Kooning Academy: an Art Academy located in the city centre of Rotterdam. It’s not unusual that the love for art was floating in the air during the minor.

Total Mayham Games (yes, you read that right… our original name was a pun) had the honor to have 4 artists in the team. The artists worked very well together and made sure the game had a very consistent and unique atmosphere. Even though the artists all had very different styles, they managed to make the player feel he or she went through one experience. In the gallery below I’ll show you some of the (concept) art of We Were Here.


We Were Here Too Newsflash #1

We figured that after a long time of teasing, mysterious hints and maybe even some radio silence, it’s about time that we started of giving more clarity on the development of We Were Here Too. Hereby introducing: We Were Here Too newsflashes. Expect weekly updates, facts and information on the long anticipated sequel of We Were Here.

As you may have found out on our social media channels (Facebook, Instagram and Twitter), we are starting off with newsflash #1 revolving about the structure of We Were Here Too. The game will consist of a free Prologue chapter, with multiple Chapters following this Prologue as downloadable content. The Prologue AND the first Chapter will release simultaneously in just a couple of months. But why did we choose this structure?

Looking back at the release of We Were Here, we are (of course) still proud of what we have accomplished in only 14 weeks. But we also learned from our own experience and your feedback on We Were Here, that we missed some structure in the storyline and that the game needed plenty of time for bug testing. That’s what we’re trying to overcome by splitting up the game in the form of Chapters, with the Prologue available for free. Now we’re able to transform the amazing story we have into an awesome game, without having to leave some essential parts out. We will give you a taste of the We Were Here Too storyline in one of the following We Were Here Too newsflashes.

Your continued support has been amazing and we are eternally grateful for your patience and all the kind words. Unfortunately, positivity alone won’t pay the bills. That’s why we had to make the decision not to make the entire game free to play like We Were Here. We have to be realistic: we can’t create more innovative and fun content without an income. But we would also like to give our supporting fans something in return, and that’s why we decided to make the Prologue available for free for new and returning players to enjoy. This gives us plenty of time to give each chapter the needed time and polish it deserves, while giving you guys lots of content to enjoy this time around!

The Prologue will consist of several puzzles and an introduction of the storyline of We Were Here Too. After the Prologue, the new Chapters will be available (with the first Chapter releasing simultaneously with the Prologue), so you can continue to puzzle your way out of Castle Rock.


We Were Here Too Steam page online!

We can finally be bringers of some great news: the We Were Here Too Steam page is finally online!

Our apologies for getting your hopes up (too) high last friday. We wanted to give you something bigger, but unfortunately, the process didn’t go as smoothly as planned. But now we’re finally clear to spread the word: the We Were Here Too store page is now online at Steam! In the store page you will find more information on We Were Here Too, and you will also be able to put We Were Here Too on your wish list so you will get a notification when the game is released.

Hold on just a little longer, We Were Here Too is on its way!


Total Mayhem Blog #1

Welcome to the first Total Mayhem Games blog post!

Let me first introduce ourselves to you, dear reader. We, Total Mayhem Games, are a young Rotterdam based Indie Game Studio who recently launched their first game, named ‘We Were Here’. It is a free-to-play game, which we present to you on steampowered.com. You don’t need any money to play the game. Just a computer, a friend and your voice. Well... you don’t even need a friend, you are able to play the game with a complete stranger if you want to. As long if there is a ‘we’ in ‘We Were Here’.

We are a group of six game enthusiasts, who were able to bring their passion to the next level: this resulted in game development. Which, even if we really couldn’t, we would probably still do. But that’s what makes passion a passion of course. And if you are passionate about something, you probably know everything about how passion feels. We signed We Were Here up for Steam Greenlight, managed to get approval in only 3 weeks and launched the game on February 3rd 2017. This all happened between the walls of the University of Applied Sciences in Rotterdam. Maybe you already know, maybe you don’t, but we are all still students. Except for one by now, our programmer Sam was the first to graduate (thank God, one functioning adult in this team, which is also the youngest member - life is strange).

We organized this big party to launch our game and the two other games that took part of the minor - Pool Party Panic and Cat Rekt (we only had 4 weeks to prepare the party; we’ve gone through organizing-hell with that). Our set goal was to publish a viable game within 14 weeks with 15 students (we are now with six left from the original team), some more rules that I forgot, and 1000 downloads before 00:00 on February 3rd. And that meant the whole production from beginning to end, even just coming up with what kind of game we wanted to create and develop. Imagine we only had one 3D artist. One… He’s still with us luckily, modeling next to me as I type. Okay… Back to the assignment. So we launched We Were Here on the 3rd at 18:00 on Steam. We were scared. We were afraid. Some of us were probably also already drinking away their nerves and fear of failure. And then the moment came when one of our 15 team members looked up the numbers of the current downloads, which were a few thousand in just 2-3 hours. You can probably imagine our reaction. This wonderful, somewhat blurry picture shows our excitement quite well. Maybe you'll recognize some of our team members. And me: with purple hair.