We Were Here Forever | Patch Notes v1.0.22

We Were Here Forever

Patch Notes v1.0.22


Explorers! The team @ Total Mayhem Games is working very hard to bring you the best experience. We have noticed that some of you have experienced some issues (probably due to some trickery of the Jester), and we are trying to help you out!

We have just released a patch, already containing the following changes:

Fixed
  • Engagement screen fix: Progress after failed to connect to voice server (with option to progress without voice chat)
  • Engagement screen fix: Stuck at retrieving firends list
  • Issues with the Friends Menu
  • An issue at the transition from Memento to The Illusions, breaking the game
  • The scene sometimes not being loaded in Overforged / The Foundry
  • Some minor (visual) issues
Potential fixes
  • Black screen when loading / resuming a Journey
  • Progression not properly loaded (missing progress)
  • Long load times on friends list
  • Platform / lift missing in the Crossroads
Improvements
  • It’s now possible to cycle through saved journeys
  • The roles of players and swapping is now clearly visible
Changes
  • DirectX 11 is now enabled by default. DirectX 12 can be selected if desired

If you still run into any issues, please check out our support page:
https://totalmayhemgames.com/support/support-we-were-here-forever/

For some direct support, reach out to us on our socials or join our Discord server;
https://discord.com/invite/TxRYRAz

All the love from the team @ Total Mayhem Games!


We Were Here Together | Game update - 1.4.2

We Were Here Together

Game update - 1.4.2


It’s update time again!

We have tweaks for visual issues, collision, and some performance issues, not to mention some more fixes for walkie-talkie issues. We are particularly interested to hear if the issue with picking up microphones correctly is fixed. Future updates will see continued work on performance as well alongside more general bug squashing.

Complete list of changes and future plans

New Features

  • Added holiday event: Saint Nicholas
  • Improved the game over screen visuals
  • Added missing sound effects

Resolved Issues

  • Microphone should be picked up correctly for everyone who was having issues. If your problem still exists, please report again.
  • Walkie-talkie lighting up when you are talking instead of when your partner is talking
  • Final decision moment radial button speed now properly matches the corresponding animation, to visually match what’s happening behind the scenes
  • Missing logbook entries are now added when starting from a checkpoint
  • Improved overall menu usability
  • Improved gamepad usability
  • Increased gamepad sensitivity range
  • Improved water shader performance
  • Fixed a couple of in game visual glitches
  • Fixed issue in the mirror room allowing players to pick up a book through walls
  • Fixed reported collider issues throughout

What we are working on

  • Final decision moment will better pick up the intent of the player, 
    SPOILER ALERT
    of the princess taking over control while you’re in the process of sacrificing someone.
  • Credits will be made legible
  • Investigating an issue where disconnecting during an inspect locks you in that inspect
  • Looking for a substitute for performance-heavy fog
  • Investigating what we can do about a rare throne room desync event

Please let us know if these fixes work for you, and keep on posting reports of any new issues you encounter via Discord or the feedback subforum. All feedback is much appreciated!


We Were Here Together | Game Update - 1.1.0

We Were Here Together

Game Update - 1.1.0


Thanks everyone for your great comments, reviews, and general feedback!
The launch has been great, and today we have a first update to resolve some of the issues that slipped through.

UPDATE

Thank you all for reporting bugs back to us. We resolved already a few of the issues. It doesn’t cover everything that’s been reported yet – see the known issues section for a list of things we’re working on. Keep that feedback coming!

Changelog

Fixes:

  • Final chapter in some rare cases didn’t trigger the same events / cut-scenes at both ends
  • Environments behind a door sometimes popped in, due to slow loading
  • In very rare occasions the Brewery area wasn’t loaded in for one of the two players
  • Pipes puzzle sometimes didn’t trigger an achievement
  • When using the 4-way pipe in the pipe puzzle the leakage isn’t always clear (visual and in sound)
  • Server browser could not be scrolled
  • Achievement when inviting a friend didn’t get triggered on some rare occasion
  • Credits list in menu didn’t always work

Improvements:

  • Loading times have been improved
  • Several minor performance improvements
  • Organ player is now more visible
  • Subtitles in various languages
  • Several minor improvements to the experience

Known issues / planned for future patches:

  • New Steam integration, fixing some integration issues and visuals like profile pictures
  • Microphone issues, where some players experience issues with the volume of the microphone getting adjusted
  • Players in different regions sometimes have a hard time inviting each other
  • Players are often connected to EU servers, while in another region
  • Resolution option in menu doesn’t show all available resolutions due to difference in refresh rates

 

FIRST IMPRESSIONS

This screenshot from hryule made us smile.

There was a fun stream by LIRIK, as well as one by sodapoppin. If you want to compare how quickly you solved the puzzles compared to well known streamers, take a look!

Review Roundup

We’ve been reading the reviews good and bad (mostly good, we’re happy to say) and there are lots of good points and helpful feedback. It goes without saying that leaving a review is a great way to support the game. Some were quite amusing. Here are a few we liked.

Me and my friend argued alot, fights were had, and im pretty sure a shanking was involved. 5/5 would play again.

~ crazedhunter

Some people are naturally argumentative types. If that’s you, then rest assured you can still enjoy We Were Here Together!

– Excellent story
– Incredible soundtrack
– Immersive atmosphere
– CUTE RUNNING AND JUMPING ANIMATIONS.
– Fair price.

5 STARS GAME.

~ Captain Sloth

We’re very tempted to put ‘CUTE RUNNING AND JUMPING ANIMATIONS’ on the store page. After all, we trust a sloth would know a thing or two about cute.

Yeah if you want to become infuriated by your friend, and you want to infuriate your friend at the same time, pick this up.

~ Loathing Editor

Another vote for mutual infuriation. To be clear, this was a positive review 😉

good game, only buy if you are a gigabrain.

~ landocalrissian

You don’t really need a gigabrain to play We Were Here Together… but it certainly doesn’t hurt. Or find a smart friend!

Happy exploring, everyone!


Unmatched popularity and crowded servers

Unmatched popularity and crowded servers


Since we launched We Were Here its popularity has only gone up. We do what we can to keep up with the demand on our servers, but for now there is still a limit to what we can achieve (and keep it FTP). So please understand that you might have to wait a bit before you can play the game due to these full servers. As for now you will see the message “A communication error has occurred” whenever the servers are overloaded. Thank you for your patience.