Total Mayhem Blog #1

Welcome to the first Total Mayhem Games blog post!

Let me first introduce ourselves to you, dear reader. We, Total Mayhem Games, are a young Rotterdam based Indie Game Studio who recently launched their first game, named ‘We Were Here’. It is a free-to-play game, which we present to you on steampowered.com. You don’t need any money to play the game. Just a computer, a friend and your voice. Well... you don’t even need a friend, you are able to play the game with a complete stranger if you want to. As long if there is a ‘we’ in ‘We Were Here’.

We are a group of six game enthusiasts, who were able to bring their passion to the next level: this resulted in game development. Which, even if we really couldn’t, we would probably still do. But that’s what makes passion a passion of course. And if you are passionate about something, you probably know everything about how passion feels. We signed We Were Here up for Steam Greenlight, managed to get approval in only 3 weeks and launched the game on February 3rd 2017. This all happened between the walls of the University of Applied Sciences in Rotterdam. Maybe you already know, maybe you don’t, but we are all still students. Except for one by now, our programmer Sam was the first to graduate (thank God, one functioning adult in this team, which is also the youngest member - life is strange).

We organized this big party to launch our game and the two other games that took part of the minor - Pool Party Panic and Cat Rekt (we only had 4 weeks to prepare the party; we’ve gone through organizing-hell with that). Our set goal was to publish a viable game within 14 weeks with 15 students (we are now with six left from the original team), some more rules that I forgot, and 1000 downloads before 00:00 on February 3rd. And that meant the whole production from beginning to end, even just coming up with what kind of game we wanted to create and develop. Imagine we only had one 3D artist. One… He’s still with us luckily, modeling next to me as I type. Okay… Back to the assignment. So we launched We Were Here on the 3rd at 18:00 on Steam. We were scared. We were afraid. Some of us were probably also already drinking away their nerves and fear of failure. And then the moment came when one of our 15 team members looked up the numbers of the current downloads, which were a few thousand in just 2-3 hours. You can probably imagine our reaction. This wonderful, somewhat blurry picture shows our excitement quite well. Maybe you'll recognize some of our team members. And me: with purple hair.


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We Were Here - Too

We Were Here Too, the sequel to the co-op puzzle game 'We Were Here', is an all new, brain-teasing adventure in the forgotten halls of Castle Rock, Antarctica.

You and your expedition companions got separated from each other. You know what happened to your partner and you, but what happened to the others you were separated from? What is their side of this story?

https://www.youtube.com/watch?v=YhP6BtbPpYs


We Were Not Alone


Connection errors have been resolved!

We never dreamed of being featured in the Popular New Releases section on Steam. Which is why our servers weren't prepared for the massive spike in concurrent users we experienced last night. So when our servers started overheating, we put our heads together to find a way to upgrade our servers within the limits of our Free to Play model.

Thankfully our mentors, Rob, Bob and Geoff; who guided us through the process of making this game and releasing it to Steam, offered to pay for the server upgrades. We can now support up to 600 concurrent users, which means 250 active sessions at any given time. Unless Pewdiepie suddenly decides to stream our game to his audience, we're in the clear :)

Special thanks to Rob, Geoff and Bob for looking out for us. To maintain a certain sense of privacy and anonymity, we've added a picture of them immortalized as in-game characters of the recently released indie games Cat Rekt, Pool Party Panic and of course We Were Here.

All games made by young indie game studios, and all mentored by them. We'd also like to thank everyone for their patience while we addressed these issues, and we hope you give our game another try if we ruined the first impression!


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We Were Here launches!

Hello and thank you from the We Were Here team!

We're absolutely amazed by the support and interest shown by people from the Steam community! Currently we're hard at work trying to keep up with the demand, so if any issues arise while attempting to create a lobby please understand.

If an issue arises with the voice servers causing players to lose, or not have a stable channel to use we recommend you use a third party voice program or ofcourse wait a little bit longer while we resolve the issue.

Thank you for your patience and playing our game!