We Were Here out now on Xbox One!

Xbox Live Gold members play for free... and the second entry in the series will hit Xbox One on October 2!

We Were Here is out now on Xbox One, and is free for Xbox Live Gold members until October 15th - time to start looking for the ‘golden’ puzzle solving partner to join you! It is the first of the We Were Here series to arrive on Xbox One, with the sequel We Were Here Too scheduled for release just a few weeks later on October 2nd. You can pre-order We Were Here Too now for a 10% discount!

Download the Press Kit here.

Watch the trailer:

These cooperative first person puzzle games challenge you and a partner to solve puzzles inside a sinister Antarctic castle as you try to find a way to escape. The two of you are split up in different areas of the citadel, and must use your walkie-talkies to communicate what you can see and work out solutions together.

Project Lead Lucia de Visser said: “We’re hugely grateful to Microsoft for their trust and support in bringing We Were Here to Xbox One. Seeing our games appear on Xbox has been a goal for our team for a long time, and it’s wonderful to see it happening. We can’t wait to find out what new players will think of their first visit to Castle Rock.”

The We Were Here series has been a great success on PC with more than 1.5 million We Were Here downloads and almost 500,000 copies of We Were Here Too sold on PC, and more is to come! The eagerly awaited third entry - We Were Here Together – is slated for release on PC October 10.


We Were Here Together in de media!

Hey there!

Since the announcement on the 12th of September, quite some media wrote about this amazing news! Here we've made a collection of some of the publications. Would you like a presskit yourself to write something about We Were Here Together? Visit this link [HERE] or visit our Contact page [HERE].

Do you have any questions, or would you like to have additional information or interviews? Contact us at press@totalmayhemgames.com.

International

Rock Paper Shotgun [UK] We Were Here Together makes the co-op puzzler series a trilogy [HERE]

Game Spark [JP] We Were Here Together announced! [HERE]

Game Watcher [UK] Cooperative puzzler We Were Here Together officially announced [HERE]

Digital Underground [UK] We Were Here - Together announced [HERE]

Indie Hangover [US] We Were Here Together announced [HERE]

Comic Buzz [US] We Were Here - Together trailer [HERE]

SoSialPolitiK [US] We Were Here Together announced [HERE]

DarkZero [UK] Trailer Attack: 12th September 2018 [HERE]

HU3BR [BR] Solucione quebra-cabeças em coop com We Were Here Together [HERE]

4Gamers [BE] We Were Here - Together aangekondigd [HERE]

Sector [SK] We Were Here: Together - ohlásenie hry [HERE]

Playground [RU] Анонсирована кооперативная адвенчура We Were Here Together [HERE]

Gamebrain [BE] We Were Here - Together aangekondigd [HERE]

GameReactor

Europe [HERE] | France [HERE] |  Italy [HERE] | Poland [HERE] | Spain [HERE] | Germany [HERE] 

Denmark [HERE] | Finland [HERE] | Norway [HERE] 

Asia [HERE] | China [HERE] 

 

National

Control Online [NL] Total Mayhem werkt aan derde 'We Were Here' game [HERE]

Gamersnet [NL] Rotterdamse studio Total Mayhem Games komt met We Were Here Together [HERE]

Gamereactor [NL] Nederlandse indiestudio komt met We Were Here Together [HERE]

IGN [NL] We Were Here Together aangekondigd [HERE]

 

 

 


We Were Here Together announced!

The word is out and the title says it all - We Were Here Together is officially announced!

We Were Here Together will take players from an Antarctic research base through the icy wastes back to Castle Rock, with new sections of the castle and challenges to puzzle through.

At first, players will solve puzzles together for the first time, but once back inside Castle Rock they will find themselves split up and facing the same communication driven puzzle solving that has proved so popular in the other We Were Here games. The release is planned for early next year.

Enjoy our beautiful announcement trailer and don't forget to put We Were Here Together on your Wishlist on Steam. In the upcoming months, we will keep you updated with more exciting news on We Were Here Together, the 3rd co-op adventure chapter from the  We Were Here Series.

Check out the We Were Here Together Steam store: https://store.steampowered.com/app/865360/We_Were_Here_Together/ 

Facebook: http://www.facebook.com/WeWereHereGame
Twitter: https://twitter.com/wewereheregame
Instagram: https://www.instagram.com/totalmayhem...
Steam Group: http://steamcommunity.com/groups/WWHO

Again thanks to everyone who worked on the amazing trailer!

Created | Total Mayhem Games

Directed | Ruud Renting

Art Direction | Victor van den Beld

Technical Direction | Christian de Kool

Music | Sigmund Krähe - Death of Maliphant

Painted Artwork | Gracia Artigas

Animated | Frian Lit

Voice Acting | Ruud Renting

Texture Artist | Benjamin van Hemert

Sound Design | Leon van der Stel

Voice Over Author | Gerben Grave

Public Relations & Press Contact | Lucia de Visser


Release date & pre-order

Okay, let’s rewind first before we get started.

It’s been months since we announced We Were Here Too was on its way. In those months, we at Total Mayhem Games and a lot of helping hands, have been working non stop on the We Were Here sequel. We promised you many times that we would give you more information on the release date, price, storyline and mechanics, but in these extremely busy and sometimes chaotic months, we weren’t always able to follow through on our promises.

But now, we are! We are extremely proud to announce the official launch-date on We Were Here Too. Mark 02-02-2018 in your agendas, because that will be the date We Were Here Too will be available for you on Steam for $9,99!

This game will be the product of hours and hours and hours of hard work, and we’ve never been this proud of a product we have made so far in our lives. We hope you’ll forgive us for the delays, but we promise it will all be worth it.

That’s why, from today on, you’ll be able to pre-order We Were Here Too! You’ll find the pre-order link on our website. By pre-ordering We Were Here Too you’ll be guaranteed of access to the closed beta in January!

To celebrate that We Were Here Too is closer than ever, we made you two awesome videos. The official trailer of We Were Here Too and the descriptive gameplay video are now available on Steam and YouTube. And since you’re probably on Steam already, make sure to wishlist We Were Here Too so you’ll get a notification when We Were Here Too is ready to play.

Thank you for your support, patience, and love. You guys are the reason we’re still going strong!

Official trailer We Were Here Too

Official gameplay video We Were Here Too


Visit us at Dutch Comic Con the 18th & 19th of November!

While we are still catching our breath from the amazing Firstlook Festival, we are proud to announce that we’ll be returning to the Jaarbeurs Utrecht at Dutch Comic Con Winter Edition 2017!

Since Dutch Comic Con doesn’t really need an introduction, we’ll be heading straight to the main question: what is We Were Here Too doing between all the cosplay, merchandise and special guests? We enjoyed every second of Firstlook Festival, and that's why we really couldn’t wait any longer for an event to display the latest We Were Here Too updates for you guys. We even got something special planned… A whole new, unreleased part of We Were Here Too will be ready to be played by you and your friend at Dutch Comic Con Winter Edition! So even if you visited us at Firstlook, don’t hesitate to come by and say hi. New gameplay is waiting for you!

Are you coming to Dutch Comic Con Winter Edition? Let us know! We’d love to meet you or see you again! Down below yo can see where our stand will be at the event.

Here you can see a video of our latest visit at Firstlook Festival in Utrecht last October! We will upload a new video after our visit to Dutch Comic Con Winter Edition! See you there!


Happy Halloween!

Trick or treat! It might surprise you (or not), but Total Mayhem Games looooves Halloween. As you might expect, our love for horror, darkness, and mystery is one of the reasons We Were Here is like it is today. The difference is: we don’t need this one particular day of the year to scare the hell out of you guys. ;-)

But since it’s almost Halloween, we can’t resist adding a little extra something to the We Were Here universe. With the musical soundtracks released a few days ago, we were thinking of something else to really bring your favorite co-op puzzle game to life…

That’s why we made you an awesome cutout explorer mask and walkie-talkie, so if you were low on Halloween costume ideas, we got you on this one!

But, like we said before, our love for horror and thrills doesn't stop at a little Halloween present. We are working day and night to make We Were Here Too even more mind-blowing than We Were Here. And we promise you, the scariest part is yet to come… ?

Oh, and don’t forget to send us your best Halloween pictures. We’d love to have you try and scare us, for a change!


Does It Make Any Cents?

‘Hey! We want We Were Here Too! We don't want to talk about money!’

Well, we don’t either. But we have to. And since we are trying to take you with us through the process of making a new game, this subject can't be ignored. We won’t make it too serious though, we promise.

Now we are getting closer to the release date than ever, there are more and more points that ask for our attention. Of course, finishing and releasing the game is priority number one, but with a release, a lot of other things should be taken care of. Marketing and promotional activities like events are getting more important to make We Were Here Too known to the public.

We can speak from our own experiences when we say that showcasing We Were Here (Too) at an event brings opportunities. INDIGO for instance handed us the possibility to speak to other game studio’s and others that have been in the game industry ‘a little' longer than we are. But when we were talking about ‘bringing our game to an event’, we’re also talking about an investment here.

The whole process of making We Were Here Too and everything that comes with making a game (like events) has been one major investment for all of us. We still invest all our time, energy and money in this game to make We Were Here Too an even bigger success than We Were Here, but we have to conclude that we run out of one of the most important investments of the three: money. We can’t offer all everyone who helps any, but we so wish to. We really don’t care that we don’t make any money or get any loan, but it will help if some of our financial burdens could be taken away a little.

We are lucky that our investor made it possible for us to achieve what we’ve done so far. Without his help, we wouldn’t have come to this point at all. But since this is our first time dealing with these issues, we couldn’t have foreseen that making a game and showing it off on events would be so expensive. And that’s where you guys come in.

We noticed that a lot of our fans, followers, friends and supporters feel the need to support us on a variety of ways. We got a lot, A LOT, of messages asking us if there was a way to donate, support or kickstart us. Our answer always was the same: no. We wouldn't want to take advantage of your goodwill, and we simply didn’t have the possibility for receiving donations. But now, after a long time of doubting: we do!

On our website and in this post, you can find a ‘donate’ button. We will receive your donation via PayPal. Every amount helps. We are working day and night to get us into Dutch, but also international, events. We are not asking for your money, but if you’d like to support us, that’s not a problem anymore. We’ll use all of the donations wisely, so we can do more events and showcase We Were Here Too in the best way possible.

[wpedon id="1986"]


We Were Here Too Newsflash #2

Hi everyone!

We have an update regarding the release date. As many of you know we had set the planned release date for We Were Here Too this summer. With the end of summer drawing near we have decided to delay our planned release for We Were Here Too and its’ first chapter. We are now aiming for a release this November with closed beta tests finishing in October.

We feel this delay is necessary to provide everyone with an unforgettable experience that is above and beyond what the original game offered!

So sit tight for a little longer. We hope you’ll understand and be sure to add We Were Here Too to your wishlist if you haven’t done so already. We will continue posting weekly updates about We Were Here Too and the development of the game.


Total Mayhem Blog #3

Let’s talk about you and me. No… sorry, just kidding. I will just talk about art. Don’t worry.  As I told you before, our team used to consist of 15 students who all came from different studies. Our minor as a whole consisted of 45 students, and nearly half of those students were part of the Willem de Kooning Academy: an Art Academy located in the city centre of Rotterdam. It’s not unusual that the love for art was floating in the air during the minor.

Total Mayham Games (yes, you read that right… our original name was a pun) had the honor to have 4 artists in the team. The artists worked very well together and made sure the game had a very consistent and unique atmosphere. Even though the artists all had very different styles, they managed to make the player feel he or she went through one experience. In the gallery below I’ll show you some of the (concept) art of We Were Here.


We Were Here Too Newsflash #1

We figured that after a long time of teasing, mysterious hints and maybe even some radio silence, it’s about time that we started of giving more clarity on the development of We Were Here Too. Hereby introducing: We Were Here Too newsflashes. Expect weekly updates, facts and information on the long anticipated sequel of We Were Here.

As you may have found out on our social media channels (Facebook, Instagram and Twitter), we are starting off with newsflash #1 revolving about the structure of We Were Here Too. The game will consist of a free Prologue chapter, with multiple Chapters following this Prologue as downloadable content. The Prologue AND the first Chapter will release simultaneously in just a couple of months. But why did we choose this structure?

Looking back at the release of We Were Here, we are (of course) still proud of what we have accomplished in only 14 weeks. But we also learned from our own experience and your feedback on We Were Here, that we missed some structure in the storyline and that the game needed plenty of time for bug testing. That’s what we’re trying to overcome by splitting up the game in the form of Chapters, with the Prologue available for free. Now we’re able to transform the amazing story we have into an awesome game, without having to leave some essential parts out. We will give you a taste of the We Were Here Too storyline in one of the following We Were Here Too newsflashes.

Your continued support has been amazing and we are eternally grateful for your patience and all the kind words. Unfortunately, positivity alone won’t pay the bills. That’s why we had to make the decision not to make the entire game free to play like We Were Here. We have to be realistic: we can’t create more innovative and fun content without an income. But we would also like to give our supporting fans something in return, and that’s why we decided to make the Prologue available for free for new and returning players to enjoy. This gives us plenty of time to give each chapter the needed time and polish it deserves, while giving you guys lots of content to enjoy this time around!

The Prologue will consist of several puzzles and an introduction of the storyline of We Were Here Too. After the Prologue, the new Chapters will be available (with the first Chapter releasing simultaneously with the Prologue), so you can continue to puzzle your way out of Castle Rock.